General - Mana regeneration increased from 0.5 to 0.8 per point - Health regeneration increased from 1.25 to 2.0 per point Angra Mainyu General - Base health regeneration increased from 0 to 1 - Base armor reduced from 1 to 0 - Strength gain per level reduced from 0.95 to 0.7 Tawrich Zarich - Damage reduced from 70 / 80 / 90 / 100 / 110 to 20 / 30 / 40 / 50 /60 - Now adds 100% of Angra Mainyu’s attack to each hit - Damage type changed to Physical - Each hit can apply on hit effects (Does not crit, but can Bash). - Can now target magic immune enemies (Magic immunity still blocks disarm and silence). True Form - No longer grant 300 bonus maximum mana True Form: Vengeance Mark - Cast point increased from 0.3 to 0.4 - Cast range increased from 200 to 300 True Form: Blood Mark - Vengeance Mark restriction removed. - Health switching is now percentage based - Cast range reduced from 300 to 200 True Form: Demon Core - Regeneration ...
General Note : Moves at maximum movement speed is not related to Slow Immunity. Moves at maximum movement speed simply forces the hero’s movement speed to be 550 regardless of how much he is slowed by, but he can still be affected by slow effects. (Standard lazy Manjix coding which introduces these “feature”). Added a whole bunch of sounds and too lazy to list them all. Teams would only receive a win by default if they are at least 2 points behind enemy team in score. (To discourage passive gameplay and encourage a more active gameplay by the losing team. I suspect it’d have the opposite effect and encourage even more passive gameplay though) Angra Mainyu Murderous Instinct Now refreshes itself if he kills an enemy while it is active Diarmuid General Base health increased from 1150 to 1175 Base mana regeneration increased from 1.5 to 2.5 Iskander Via Expugnatio Using Gordius Wheel resets Via Expugnatio (Effectively making Via Expugna...
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