General - Pre-round timer increased from 6 seconds to 12 seconds Heroes - Each point of Strength now grants 7 hp, down from 17. - All heroes now gain 24 hp upon leveling up. Intervention - Damage reduction reduced from 40% to 35% - Now can be dispelled by both strong and soft dispels A/A+ Scroll - Debuff can no longer be removed by refresh effects - Debuff duration reduced from 30 seconds to 15 seconds Angra Mainyu True Form: Demon Core - Health regeneration increased from 5% / 8% / 11% / 14% / 17% to 8% / 11% / 14% / 17% / 20% Cu Chulainn Gae Bolg - Cast point reduced from 1 to 0.8 - Cast range reduced from 350 to 250 - Cast range buffer increased from 100 to 500 - Cu dashes towards the target when the cast completes. - If Attribute: The Heartseeker is acquired, the Heartbreak threshold will be based on the higher value between its original value or the percentage of target’s max health value. Diarmuid Double Spearmanship - Duration increased from 6 /...
General Note : Moves at maximum movement speed is not related to Slow Immunity. Moves at maximum movement speed simply forces the hero’s movement speed to be 550 regardless of how much he is slowed by, but he can still be affected by slow effects. (Standard lazy Manjix coding which introduces these “feature”). Added a whole bunch of sounds and too lazy to list them all. Teams would only receive a win by default if they are at least 2 points behind enemy team in score. (To discourage passive gameplay and encourage a more active gameplay by the losing team. I suspect it’d have the opposite effect and encourage even more passive gameplay though) Angra Mainyu Murderous Instinct Now refreshes itself if he kills an enemy while it is active Diarmuid General Base health increased from 1150 to 1175 Base mana regeneration increased from 1.5 to 2.5 Iskander Via Expugnatio Using Gordius Wheel resets Via Expugnatio (Effectively making Via Expugna...
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