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Showing posts from March, 2018

Updates

General Effects - Upon gaining magic immunity, also cleanses the user off cleansable debuffs such as stuns, slows, silence, roots and etc. This applies to all magic immunity effects. - End of round pause is now a Revoke, so that special childs won’t waste their seals for whatever weird reason. Items S-EX Scroll - Slow and Root are both applied simultaneously again, making it possible to purge off with 1 cleanse effect. Shard of Replenishment - Now instantly fully heals the target when used - Hp and mana regeneration reduced to 500 per second - Regeneration can now be purged off by Soft and Strong dispels. Shard of Anti-Magic - Duration increased from 7.5 to 8.5 seconds Master Command Seals - Command seals are now refreshed when the round begins, for the special childs who wants to reset blinks and make weird plays. Presence Resonator - Cooldown is now refreshed when the round begins. - Now prioritizes the closest enemy that can be detected

Updates

General A Plus Scroll - Healing reduced from 500 to 300 - Armor bonus increased from 25 to 35 Angra Mainyu Attribute: Overdrive - Now also causes Angra Mainyu to perform 3 attacks on the target when Tawrich and Zarich is used (This does not provide Overdrive stacks however) Atalanta Crossing Arcadia - Now has 2500 cast range - Actual range the arrows will hit is unchanged - Cooldown rescaled from 8 to 10 / 6 (I intend for Crossing Arcadia to be like Dark Souls roll, more defensive than an offensive ability). Diarmuid Double Spearmanship - Now also causes Diarmuid to deal 15 / 20 / 25 / 30 / 35 magic and pure damage to the target when he attacks while activated Attribute: Mind’s Eye - Search interval reduced from 1 to 0.25 (Should be more responsive in revealing enemies) - Reveal duration reduced from 2 to 1 - Active: Buff is now properly removed when triggered Attribute: Master of Double Spearmanship - Mana cost reduced from 19 to 17