Update

General
  • Note: Moves at maximum movement speed is not related to Slow Immunity. Moves at maximum movement speed simply forces the hero’s movement speed to be 550 regardless of how much he is slowed by, but he can still be affected by slow effects.
  • (Standard lazy Manjix coding which introduces these “feature”).
  • Added a whole bunch of sounds and too lazy to list them all.
  • Teams would only receive a win by default if they are at least 2 points behind enemy team in score.
  • (To discourage passive gameplay and encourage a more active gameplay by the losing team. I suspect it’d have the opposite effect and encourage even more passive gameplay though)

Angra Mainyu
Murderous Instinct
  • Now refreshes itself if he kills an enemy while it is active

Diarmuid
General
  • Base health increased from 1150 to 1175
  • Base mana regeneration increased from 1.5 to 2.5

Iskander
Via Expugnatio
  • Using Gordius Wheel resets Via Expugnatio
  • (Effectively making Via Expugnatio share cooldown with Gordius Wheel)

Hassan-i-Sabbah
General
  • Base magic resistance reduced from 10% to 0%
Dirks
  • Poison debuff is now a separate buff from slow debuff
  • (Which means it can apply to Slow Immune such as enemies affected by Forward! Or Lancelot with Eternal Arms Mastery improved)
  • Poison damage reduced from 48/64 to 48 at all levels
Self Modification
  • No longer grants agility on kill
  • Cast point reduced to 0.3
  • Grants Hassan additional 6 / 12 / 18 / 24 / 30 to his highest attribute when activated. If Hassan has equal amount in all attribute, grant him half the amount to all attributes instead.
  • Order prioritizes in Strength, Agility, Intelligence for purpose of measuring two tied attribute.
Snatch Strike
  • Damage type changed to magical and is no longer based on percentage health
  • Deals 400 / 450 / 500 / 550 / 600 magical damage
  • Hassan gains 50% of the amount as bonus maximum health for 5 / 6 / 7 / 8 / 10 seconds and healed for the same amount.
Attribute: Perfect Agony
  • Damage reduction increased from 50% to 100%
  • Now will cost 50 mana to apply Weakening Venom and reduce cooldown of Dirks
  • (This means Hassan’s attacks does no damage and do nothing if he doesn't have enough mana)
  • Dirk poison damage per second is increased by 0.5 Agility
Attribute: Shadow Strike
  • No longer deals damage if the target gains magic immunity after Zabaniya is casted successfully
  • Damage reduction reduced from 450 to 400
Attribute: Protection from Wind
  • Mana cost increased to 16
  • No longer grants 17% chance to block a targeted spell or item
  • As long as Hassan is visible to his enemies, he loses 30% magic resistance
  • As long as Hassan is not visible to his enemies, he gains 50% magic resistance instead
  • (This means Hassan has -30% magic resistance if he can be seen, and 50% magic resistance if he cannot be seen)
  • Hassan is immune to wind based abilities damage
  • (That is Windblade, Invisible Air and Strike Air)
Attribute: Arm of Shaytan (New)
  • Mana cost 17
  • Self Modification reduces Zabaniya’s cooldown by 1 second for every 2 points of Strength if Strength is his highest attribute
  • Self Modification grants Hassan 2 bonus damage for every point of Agility he has if Agility is his highest attribute.
  • Self Modification heals Hassan’s for 13 health and mana for every point of Intelligence he has if Intelligence is his highest attribute
  • Self Modification does all 3 if Hassan has equal amount in all attributes, but at 50% reduced values.
  • Snatch Strike deals additional 3 physical damage per Strength, 2 pure damage per Agility, or 5 Magical damage per Intelligence, depending on which is his highest attribute. Snatch Strike deals all 3 if Hassan has equal in all attributes.
(Note: Self Modification will always add attribute first before performing the bonus action)
(Note 2: Acquiring Perfect Agony will prevent Arm of Shaytan from giving Hassan bonus damage)

Heracles
Fissure & Nine Lives
  • Fixed Fissure and Nine Lives knockbacks not affecting Hassan-i-Sabbah once Attribute:Protection from Wind is acquired by him.

Berserk
  • If Heracles has more health than what Berserk would set his health to be, deals 66% of the difference in that amount to all enemies within 400 area when Berserk is activated

Nero Claudius
Très Fontaine Ardent (Reworked)
Moves extremely quickly, slashing all enemies within a small area once, dealing damage based on Nero’s attack damage. Nero is invulnerable while slashing. This ability applies on hit effects and disjoints projectiles when activated, however only if there is at least an enemy for Nero to attack.
  • Damage is 100% of Nero’s attack damage plus 70 / 100 / 130 / 160 / 190 magic damage
  • Area of effect is 500
  • Interval per slash is 0.2 seconds
  • Cooldown 7 / 7 / 6 / 6 / 5
(Note: Nero will always slash from the closest to the furthest enemy in that order, but it’ll be based on a snapshot when she activates this ability)

Gladiusanus Blauserum (Reworked)
When activated, for a short duration every third attack Nero makes will deal a large amount of magical damage and stunning all nearby enemies centered around the target. This effect gains even more damage the more Nero triggers this effect while its active. When this ability is used while Aestus Domus Aurea and this ability have been active, reset the hit counter to one and deals damage proportional to how many charge it has to all nearby enemies.
  • Base damage 140 / 180 / 220 / 260 / 300
  • Gains 20 / 30 / 40 / 50 / 60 damage per hit
  • Stuns every 3 attacks
  • Stun duration 0.75 seconds
  • Last 8 seconds
  • Cooldown 14 seconds
  • (Note: Using this ability again would reset the counter and damage)
Rosa Ichthys (Reworked)
Teleports to the target enemy and deal a massive amount of magical damage and stunning the target. Releases a wave of energy behind the target which deals half the amount of damage and stuns all enemies hit by that.
  • Damage 325 / 425 / 525 / 625 / 700
  • Stun Duration 0.75 / 0.75 / 1.00 / 1.00 / 1.25
  • Cooldown 21 seconds

Aestus Domus Aurea (Reworked)
After a brief delay, Nero materializes her golden theatre. All heroes inside the theatre may not leave the theatre until it expires or Nero is dead. Heroes outside the theatre may enter the if they wish to, but doing so will also prevent them from leaving. Enemies affected have reduced magic resistance, armor and movement speed while Nero herself have the same attributes increased instead. All heroes affected have their blink disabled.
  • 0.5 second cast point
  • 1.5 second delay until the theatre materializes
  • 1050 AoE (same as previous)
  • 12 second duration
  • Reduces magic resistance by 3% / 6% / 9% / 12% / 15%
  • Reduces armor by 3 / 6 / 9 / 12 / 15
  • Reduces movement speed by 10% / 10% / 15% / 15% / 20%
  • Reduces Nero’s other abilities mana cost to 100
(Note: Nero is unable to use Aestus Domus Aurea while it is active and moving into Reality Marbles such as Unlimited Blade Works or Ionian Hetairoi will end Aestus Domus Aurea)

Combo: Laus Saint Claudius (Reworked)
Performs 2 extremely powerful strikes, dealing massive amount of magical damage and leaving a burn debuff on all enemies centered around the target which also deals a large amount of magical damage over a short duration. The target is stunned while Nero performs this ability.
  • Damage 1500
  • Burn damage 400
  • Burn duration 3 seconds
  • Cooldown 70 seconds.

Attribute: Pari Tenu Blauserum
  • Mana cost 15
  • Gladiusanus Blauserum also increases Nero’s attack speed by 10% per stack
  • Très Fontaine Ardent applies two attacks instead of one.
  • Rosa Ichthys wave deals full damage and slows the initial target

Attribute: Invictus Spiritus
  • Mana cost increased from 8 to 17
  • Nero is no longer Revoked after she revives
  • No longer ends Aestus Domus Aurea when revive is triggered
  • Cooldown increased to 120 seconds

Attribute: Sovereign’s Glory
  • Mana cost increased to 17
  • While under the effect of Aestus Domus Aurea, all of Nero’s other abilities have their cooldown reduced to 1 second and only has 1 second cooldown.
  • Increases the size of Aestus Domus Aurea to 1200.


Sasaki Kojiro
General
  • Exhausted debuff mana regeneration penalty increased from -49 to -69
Quickdraw
  • No longer possible to trigger empowered version of Quickdraw by using it in quick succession within 2 seconds.
  • This also makes it possible that using Quickdraw twice within 2 seconds may cause the first Quickdraw to lose its empowered status.
  • (Initially the resettable Quickdraw was a mistake, but I kept it around because it opens up for interesting “ice skating” plays. This is done to prevent the abuse to get double empowered Quickdraw due to the nature of how I coded it to kept Dunpls Quickdraw-through-wall “feature”).
Tsubame Gaeshi
  • Fixed being blocked by Avalon
  • (Counter will still trigger however)
Tsubame Mai - The Swallow Dance
  • Fixed Tsubame Mai replacing Heart of Harmony when Gatekeeper is used with Kojiro having 25 in all stats even though it’s on cooldown.
  • Fixed Tsubame Gaeshi performed at the end having cleave if Ganryu is acquired
  • (I intended to remove all instance of cleaving Tsubame meme but seems like I missed a spot).
Attribute: Ganryu
  • Mana cost increased to 17
  • Also reduces the total slashing duration from 0.9 seconds to 0.7 seconds
  • Also makes Kojiro invulnerable while slashing
  • No longer performs attacks while slashing
  • Reverted “Tsubame Gaeshi’s no longer Exhaust Kojiro upon execution” change from the previous patch.
  • Increases First and Second slash damage by 100% of Kojiro’s attack
  • Increases Final slash damage by 150% of Kojiro’s attack

Vlad
General
  • Base mana reduced to 1000 from 1100
  • (Nobody ever tell me that he has more than 1k base mana DansGame)
  • Base movement speed increased to 335 from 325
  • Base attack speed increased from 1.52 to 1.42
Rebellious Intent
  • Cooldown removed
  • Movement speed slow increased from 40% / 35% / 30% / 25% / 20% to 50% on all levels
Cursed Lance
  • Shield amount reduced from 500 / 600 / 700 / 800 / 900 to 300 / 400 / 500 / 600 / 700
  • Shield explode damage reduced from 800 / 950 / 1100 / 1250 / 1400 to 375 / 500 / 625 / 750 / 875
  • Area of effect reduced from 500 to 400
  • Can no longer be purged by soft dispels (S-EX scrolls, and a bunch of others)
Kazikli Bey
  • Removed laugh
  • Removed “gentleman” pose when finishing up Kazikli Bey
  • No longer revokes
  • Total duration reduced roughly by half
  • Final hit damage increased to 450 / 575 / 700 / 825 / 950 from whatever value that has the triggering “something.5” damage because 0.5 damage makes zero sense.
Transfusion
  • Passive bleed duration reduced to 5 seconds
  • Bleed now ticks once every 0.25 seconds
  • Damage is still 4 per stack per tick
  • (Effective 16 damage per second)
  • Cancels Mana Essence

Footnote

  • Medusa rework shelved because I’m feeling lazy for now
  • Nero’s Theatre may get buffs if it proves to be too shitty. I’ll be observing it closely.
  • Probably no more major rework for Hassan as he has achieved what I kinda consider as complete. Expect tuning to be there still because I kinda have a feeling he’s broken (again).
  • Will just deal with A+ later, not my highest priority anyway since there’s also consideration such timing to stack a total of 20 second duration with A and A+
  • (Actually I’m just lazy and a brainlet)

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